The game can also freeze while your trying to join a match requiring you to restart your console. Sometimes custom masks won’t upload to your game at all, or they will upload but you can’t wear them online. At times some of my friends games would clearly have plenty of room for someone to join in session, yet I could not due to EA server problems. The online experience could be compared to Gears of War 2, where connection wins the match rather than skill. While the connection you have to the host can partly be the reason for lag, you cannot create a public match but only a private one. Games can be extremely laggy at times and can make buttons and actions unresponsive. Sometimes you will invite your partner to play and you will wind up on different teams. There are a number of things that can go wrong while trying to play online. The online aspect of Army of Two: 40th Day still needs a lot of work. You can also wear these masks online in versus. Users have created masks from Marvel comic characters to Sponge Bob Sqaurepants to just very original designs. You also have the option of using masks other people have made and uploaded, from which there are many to choose from. The amount of detail that you have to work with when creating a mask is great. You can choose from a bunch of presets or you can make your own mask on and then send it to your game, provided you have made an EA account and linked your gamertag to it. One of the most innovative things about Army of Two: 40th Day is the mask customization. Army of Two: 40th Day also has a ton of camouflages to choose from instead of just the ‘Pimp’ gold. There are so many parts to choose from and even home brewed things like soda can silencers or screwdriver bayonets. An example would be a weapon who’s parts consisted of half AK-47 and half Scar parts. You can even use parts from other weapons to make a Frankenstein weapon. The level of customization in the campaign is amazing – from picking unique camouflages on your gun to making a gun from scratch. The campaign is, without a doubt, action packed and has some very interesting twists that are most enjoyable when playing with a buddy. You have the option of giving your partner a high five or a knee to the groin among many other things such as playing rock, paper, scissors. There is even a relationship status that you have with your partner that you can control by either positive or negative camaraderie. Many of the choices you make make will either give you plus or minus morality, but the only ones that really effect the game are the co-op choices. You can subdue enemies, tying them up and sparing there lives, or just use them as a meat shield. There are also co-op moral decisions you will have to make through the campaign, each one of them having a different outcome based on your decision. At times you can ‘Mock Surrender’ only to quick draw your pistol on some unfortunate enemies. There are so many new things in the campaign that you can do to go about your assault. While there are few games that could get away with that and still be high on the fun meter, I can say this is one of them. It can be somewhat confusing at times, and sometimes just not there at all. The story in Army of Two: 40th Day’s campaign is a little “all over the place”. The customization in the game is extremely in depth but that applies mostly to the campaign. The game series has always put great emphasis on the co-operative play, so playing this game with a friend will maximize your enjoyment. Army of Two: The 40th Day, without a doubt, provides a generous helping of fun. Let me start off by saying that Army of Two: The 40th Day is superior to the original in just about every department with the possible exception of the story.
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